UX strategy
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UX value - infusing organizations with an empathetic understanding of users to optimize delivery of useful & usable innovations
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UX alignment - adjusting UX approaches to meet or exceed corporate & product vision, goals, & initiatives
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UX playbook - knowing which tactics are more likely to increase UX value & visibility given organizational circumstances
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UX ROI - negotiating budgets armed with clearly documented UX value
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UX metrics - providing evidence of increasing UX value through regular measurement
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Design Thinking™ - leveraging this ideation engine towards a making, learning, & innovating culture
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UCD - continually evolving techniques, methods, & process to maximize UX value within the organization
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UX + Dev processes - delivering UX value through, and sometimes despite, Scrum, dual track, kanban, Sprint 0, Agile, Lean, etc.
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UX coaching - when "non-UXers" are coached, UXers get to tackle more challenging & interesting problems
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UX team assessment - evaluating strengths, weaknesses, & interests
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UX team skill balancing & building - developing teams through project assignment, training, & hiring
Research / discovery
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Identifying riskiest knowledge gaps
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Matching knowledge gap to research method - behavioral vs. attitudinal, qualitative vs. quantitative
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Facilitation & moderation - a widely applicable skill
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Field studies & contextual inquiry - observing user behaviors is the gold standard since what people say they do is incomplete at best
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Questionnaires & surveys - crafting well constructed questions & analyzing the results
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User & stakeholder interviews - all voices need to be heard
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Task analysis - helps clarify & simplify, especially complex tasks
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Competitive analysis - some competitors are less obvious than others
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Design studios & participatory design sessions - a highly generative technique & politically useful especially if participants are internal
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Personas - research-based vs. ad hoc vs. market segment, user vs. buyer, primary, secondary, negative
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Scenarios - maintains design focus on primary tasks & workflows
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Journey mapping - powerful & strategic when grounded in solid user research & insights
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Metrics & analytics - the "what" & the "so what"
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Card sorting - a hybrid approach is a favorite
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Affinity diagramming - useful in many situations and often enhanced by gamestorming techniques like dot voting
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Content inventory - knowing the current state decreases unexpected surprises
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Requirements & constraints gathering - constraints can be liberating
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Effective & ongoing communication of results & findings - insights are useless if no one knows about them
Design
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Idea generation - small groups generate more ideas than myself alone
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Gamestorming - dot voting, silent sorting, & the $100 test are some of my favorites
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Interaction modelling - finding the right mental model or metaphor to unify an application
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Interaction design - finding the best way to achieve the users' objective
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Micro-interaction design - details matter
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Information Architecture - there's little difference between an undiscovered feature and a non-existent one
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Information design - prioritizing & visually displaying information for immediate comprehension
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Sketching - paper is much easier to scrap than hi-fi prototypes
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Storyboarding - stepping through the UX has been a great way to get everyone on board
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Wireframing - balancing layout priorities is an immersive challenge
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Paper prototyping - combining this with Wizard of Oz testing quickly converged on great designs
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Prototyping in various fidelity - currently, my tool is Figma
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Copywriting - brand matched voice & tone, brief, simple, clear, & jargon-free
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Editing - what isn't included is just as important as what is
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New patterns - when necessary, I enjoy crafting innovative design patterns
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Human factors - my knowledge of physiological, psychological, & Gestalt perception is widely applicable
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Physical ergonomics - evaluating & designing physical interactions adds a level of interest
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Multi-sensory design - haptics & auditory experiences add yet more levels of interest
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Implementation - I negotiate agreements on project roadmaps, timelines, & process
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Visual design & branding - I collaborate with visual designers early, especially for new products requiring more visual definition
Evaluation
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Usability Testing - guerrilla, Wizard of Oz, A/B, counter-balancing, un-moderated, moderated in-person vs. remote, quant. & qual. measures
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I received world-class classroom and on-the-job training from the best: Beth Loring and pioneer, Joe Dumas.
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Heuristic/Expert review - when not consulting for someone else's design, I'm constantly doing this to my own designs
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Cognitive walkthrough - see Heuristic review above